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Post by Sunstar on Dec 28, 2009 15:05:37 GMT -5
Here is the first of many Bio's written by me for your viewing since you have joined NEST. Enjoy! Name: Sideswipe Type: Mech Alliance: Autobot Height: 17 feet Occupation: Warrior Alt. Mode: 1977 Lamborghini Countach - Red 1997 Lamborghini Diablo - Red 2003 Dodge Viper SRT-10 - Red 1998 Lamborghini Murciélago - Red 2010 Chevrolet Corvette Stingray Concept - Silver Motto: "I don't break rules, I just bend them - a lot." He is a friend and colleague of Trailbreaker, Shadow Striker and Roulette. He is the Twin Terror of Sunstreaker. He is described as a brave but rash Warrior. He is almost as skilled as his twin brother Sunstreaker in combat, but is less ruthless. He enjoys a good fight, but his impetuousness can often lead to his being injured. Sideswipe and Sunstreaker often operated together. Sideswipe and Sunstreaker take to the air to battle with incoming seeker jets, in a rambunctious, if ultimately ineffective, display of "jet judo." Background Info: Before the civil war between the Autobots and the Decepticons, Sideswipe was a merchant. After the war broke out he joined the Autobots. Sideswipe stayed with the main Autobot force, now under the leadership of Prowl. With the Autobots learned that the Decepticons were testing a new mobile command base at the Praetorus Wharf, Sideswipe was part of a small investigation team led by Prowl. They discovered the mobile command base to be Trypticon and were forced to battle with little chance of success until the giant Decepticon was ordered to leave. Attachments:
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Post by Sunstar on Dec 28, 2009 15:14:18 GMT -5
Here is another Bio: Hound Sub-group: Autobot Car, Autoroller, Deluxe Vehicles, Micro Vehicles Function: Scout Rank: 6 Motto: "Observe everything, remember even more." Alternate Modes: Cybertronian Car, Mitsubishi J59 Military Jeep, Power Scoop, Jeep Wrangler, Cybertronian Truck Height: Same as Bumble Bee - 16 feet tall (Not much other info available on Hound) Attachments:
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Post by Sunstar on Jan 7, 2010 21:55:50 GMT -5
Name: Sunstar (nicknamed Star, by the Twins) Faction: Autobots Height: 15.4 ft tall (smaller than Bumblebee) Gendertype: Femme Alt. Mode: 2009 Dodge Stealth GTR Turbo (fast and sleek) Basic Physical Description: (robot mode) sleek and curvy (due to her Alt. Mode), Medium Density Armor, metallic blue on head and upper torso with black and silver where midsection would be on a human, with white armor from the knee joints down, feet are metallic blue armor (look kinda like shoes - the base of the front grill of her Alt.Mode). Has door wings on her back and canopy from vehicle mode is her Titanium-reinforced shield. Description or picture of alt. mode: Picture at end of this post. (For futher description of this Alt. Mode please check out either the Dodge Web site or ask me for I have the info on my hard drive saved.) Personality: She enjoys a good joke but has been known to retaliate when the Twins have pranked her (they have said that she has a wickedly warped sense of humor). When fighting she is as serious as could be, since her team depends on her to watch their backs and vice versa. She hates to lose good friends, since they are hard to find and trust. History: At an early age, Sunstar and her brother watched as their third and youngest sister was destroyed at the hands of nomadic invaders at the city of Vos, before moving to Iacon and the Academy. Her incredible marksmanship is dismissed even by her fellow Autobots, mostly because the more pigheaded of them could never believe a female Autobot could outshoot them. She doesn't mind; she knows they're jealous. Sunstar returned to Cybertron after a long absence on a mission for Prime - no one was told what the mission was about, those who knew were Prowl, Prime and the group who went. Sunstar was turned on by her brother, who had become corrupted by the influence of Soundwave, but she does doubt that it was of his own free will. Weapons: Plasma Rifle (long range sniper gun - preferred) hefty damage to most armor due to high velocity - but won't take out Combiner Teams due to their armor being super tough and ten times thicker than normal heavy armor. Acid Hand Blaster (close quarters fighting, Medium damage on heavy armor - heavy damage on light armor) Has a Titanium-reinforced shield. Fighting style is a mixture of Judo and Gymnastics - able to twist around flexibly to make her attacks. Armor level: (Light, medium, heavy) Medium Level Armor She is also Guardian to Riley. Attachments:
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Post by Sunstar on Jan 21, 2010 6:47:07 GMT -5
Transformer Name: Jazz Faction: Autobot Height: 15' 7'' Gender type: Male/Mech Alt. Mode: Pontiac Solstice GXP Basic Physical Description: www.aceshowbiz.com/images/news/00016208.jpg Description or picture of alt. mode: 3.bp.blogspot.com/...YYROl6k/s400/jazz_vm.jpg Personality: First lieutenant Jazz is one happy-go-lucky Autobot. Good-natured and always able to take things in stride, he provides a decent contrast to the more serious demeanor of Ironhide or Prime himself. He's also a talker, something Ironhide and Prime like to tease him about. He might be the smallest Autobot but he's by no means a coward, willing to take on any foe, big or small. History: Even before the war, Jazz found himself at home as one of Optimus Prime's Elite. He was there when it all started, way back when Megatron and Optimus were equals; brothers. Jazz was proud to stand by them both, working in the political realm to ensure that they were protected from any outsiders that wished them harm. He was small but he handled himself superbly, and he quickly rose to the rank of lieutenant. When Megatron betrayed them all, Jazz's alliance never wavered from his Prime, and not only was he there to protect and serve, he was there as a friend. He watched Cybertron fall, unable to do anything but his best, but even that wasn't enough to save his home planet from its own destruction. When Optimus cast the Allspark out into the universe, Megatron had followed soon after. Jazz was always there, in the background of it all, and it was then that Optimus asked him to join him aboard the Ark, along with his other most trusted Autobots. [Insert prequel novel Ghosts of Yesterday and the 2007 movie] Mission City hadn't gone as planned, although there had been very little effective planning in the first place. He aided in the attack against Brawl to keep his attention from the humans, kicking off one of his missile launchers before he was thrown into a nearby building. After Brawl was finally put down, Megatron appeared on the scene, and in order to help stall, and keep the humans safe, he took on the Decepticon leader alone despite Ratchet's call for a retreat. He quickly found himself at a tactical disadvantage, hanging from Megatron's claws on the top of a building. He fought valiantly to the very end, but the rest is left to history as Megatron tore him in half and cast his still-sparking body aside. Now resurrected by the Allspark itself, and fully repaired by Ratchet, his second chance at life is just beginning, and he's not about to waste it. Weapons: Crescent Cannon: A plasma cannon formed on his right arm that elongates at the tip into a crescent shaped shield. Bright blue, high-energy plasma can eat through light to medium armor, and with multiple shots can do some damage to heavy. The plasma itself is mildly corrosive, and as such the shield prevents any backlash onto his own frame. The shield itself is stronger than his armor, preventing any corrosion with a plasma-repellent alloy. This also shields him from enemy fire to a certain extent, but heavy fire will get through pretty quickly, forcing him into evasive maneuvers. He can fire five to six shots in quick succession before the cannon overheats, and it takes about two minutes to be able to fire one shot, and another thirty seconds for every round thereafter until it's completely cooled. Telescoping Sword: (seen from his toy) When his cannon isn't on his other arm, he has an elongating sword for close-quarters combat. Max length is four feet, but he doesn't use it very often, as he considers it a last resort if he's in a tight spot. Light to medium damage, unless he gets all his power behind a swing, and then there could be trouble for the one on the other end. Hands: His four-fingered claws are a weapon in and of themselves. Not only does he have magnetic capabilities in both of his hands, allowing for short-range collection of anything metal, the position of his fingers in the star shape allows for an almost impenetrable grip. This allows him to both rip light to medium armor clean off (only if provoked) as well as scale any big guns that might show their back to him, and keep a steady grip so he won't fall. The insides of his arms, however, are vulnerable and have little armor, and if someone decided to grab on, he would be forced to let go to prevent his wrists from ripping apart. Light medium to medium damage. Armor level: Medium to light armor, except in his hands, feet and chest. His armor is light but decently strong, allowing him to move quickly and effectively. Because of his size, his speed and agility aide him in the best ways possible, and his previous acrobatics clearly show he is a formidable fighter in close-combat battles. Certainly Brawl agrees, as he dearly misses the missile launcher on his shoulder, which Jazz kick-boxed off his frame. Side notes: As he has been under Prime's command since before the war, he has learned a thing or twelve about close-combat fighting. Jazz may not be quite as attuned to the art of fighting as Sideswipe, but he is still a formidable warrior. He may be smaller than Optimus, but sometimes his size is his advantage, as most 'Cons seem to take him too lightly before they even realize they've made a reaaally bad mistake.
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Post by Sunstar on Jan 21, 2010 6:53:38 GMT -5
Name: Bumblebee
Faction: Autobot
Height: 16 2
Gender type: Male
Alt. Mode: 2009 Concept Chevrolet Camaro
Basic Physical Description: (robot mode)
upload.wikimedia.org/wiki...eHIRES.jpg
The yellow Autobot is over-all very rounded and friendly in shape. His door wings stand out from his back like the wings of his insect namesake.
Description or picture of alt. mode:
upload.wikimedia.org/wiki...ealcar.jpg
Personality:
His loyalty and bravery for the Autobot cause must never be doubted. Bee had to get used to seeing death fast - both friends and enemies. At first, it affected him more, but now hes become hardened by it. He tries not to let it get him down, however, and turns to his friends, both Autobot and human, to help him through. He has particularly strong ties to Optimus, Ironhide, Ratchet and his charge and best human friend, Sam Witwicky. Not even losing his vox can get Bee down for long. His resilience is outstanding. Bees brave enough to face Barricade, or even Megatron head-on. Hell never give up.
History:
One of the last ones sparked before the war really took off, Bumblebee was often thought as the baby of the group. He soon proved himself in battle and earned the respect of his fellow soldiers. His main job back on Cybertron was a scout, finding and retrieving information for Optimus Prime. He was put in charge of leading an Autobot squad during the battle of Tyger Pax. He faced Megatron himself, bravely refusing to say anything as to Optimus plans even as others died around him. He was able to buy enough time for Prime to launch the Allspark, at the cost of his vox and other injuries. In time, he healed, save his vox, but he always felt like he had failed. More of his team should have lived. When Optimus group left to find the Allspark again, Bee volunteered to go down to Earth. Optimus agreed to let the scout go, and Bee set off, alone and mute save for his radio. (He personally thought that this was his way for making up for any failures he thought he suffered during Tyger Pax.) He learned of the Witwicky family and their connection to it and set off to find Sam. (See TF movie prequel and the movie itself. You know the rest.)
After the major battle, Bees vox has been restored, (if still a little patchy) and he was allowed to stay with Sam. He’s grateful for the good things in his life, but will never forget the bad.
Weapons: (Max of 2 firing weapons, 1 melee OR 2 melee and 1 firing. Less is fine also.)[Ensure to include what sort of damage will be done with your weapons]
Right arm transforms into a powerful energy cannon. Enough hits to the chest at a close enough range can (and has) stop a spark. Medium damage to heavy armor, heavier damage to lighter armor.
Armor level: (Light, medium, heavy)
Medium most places. Little heavy armor. This helps make him fast.
He is Guardian to Sam Witwicky and Mikaela Banes.
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Post by Sunstar on Jan 21, 2010 6:55:42 GMT -5
Name: Ironhide Faction: Autobot Height: 22 feet (this is the average of various heights I have found listed for him on the nets. If someone has a more confirmed height for him let me know) Gender type: Male Alt. Mode: GMC Top-kick Basic Physical Description: Primary description: See image Personal notes: While not really a physical description, Ironhide's right hip is a mess of half-assed field repairs essentially giving him a bum hip that bugs him off and on. He just is not bothered enough by it to have it properly fixed. It works at the moment, good enough for him. One of his ankles bugs him now and again as well, so there are times he limps around like the cranky old man he is. Another thing, I for some reason picture Ironhide as having the leather or vinyl from his car seats lining the palms and fingers of his hands. Perhaps his hands are partially made of his alt mode seats or something. The material would look as if it segmented off to line the individual portions his palms and the inside planes of his fingers, not covering any joints or anything. It's just a silly detail that amused me. While the hip/ankle are somewhat part of the actual mythos due to toy tech specs and other printed media, the hands thing is just something I added in. If people don't like it it will go away no problem. Description or picture of alt. mode: www.lowesmotorspeedway.com/images/ironhide-big.jpg Personality: Ironhide has often been known to be aggressive for an Autobot. He is quick to think that "blowing it up" is a good fix to a bad situation, or to get rid of something that annoys him. Like Sam's dog, or that moth that keeps being attracted to his optics. When he gets a mind to blow up something, he usually will find an excuse to go do just that and often ends up out in an open field blowing up boulders or incinerating cactus that look at him funny. Outside of his aggressive edge, Ironhide tends to be fairly soft spoken and quiet and tends to not like a whole lot of commotion around him. He's not one to carelessly use words and rarely says more than he has to. Surprisingly, he rarely raises his voice as well, preferring to command attention with the tone of voice used over the volume. When one does get Ironhide talking though, it becomes obvious that he has a well of knowledge and experiences to draw from and may be inclined to share it if asked. For someone who gets insane amounts of enjoyment at blowing up cacti to watch the needles explode across the sandy landscape, Ironhide is exceptionally wise. He's no Yoda, but he'll give you a piece of his mind if you're being stupid enough to earn it.. Often he seems to be a bit cranky and not easy to approach, like a perpetual black cloud is floating over his head zapping him with tiny lightning bolts. At core though, Ironhide is a good mech and will lend a hand to another when needed. His cranky exterior hides a quieter contemplative side that can enjoy the beauty in something. One must keep in mind that Ironhide is quite old, so some of his quirks may just be attributed to being a little bit robotically senile. History: Built long before the wars began, Ironhide is one of the oldest surviving Autobots, if not one of the oldest period. When Ironhide met him, Optimus Prime was still young and not yet a Prime when Ironhide was already well versed in the trials of war. The two became close friends, and helped the fledgling Prime by giving advice and simply being a friend. As Prime grew into a great leader, Ironhide's loyalty to Optimus became firm and soon, the at times aggressive Autobot, was willing to follow Optimus anywhere and into any battle. Without hesitation he followed Optimus from Cybertron when the Allspark was lost to roam the stars in search of it until they ultimately landed on Earth. Weapons: He has his two laser cannons, the right one of which also has a ring of missiles around the barrel. The cannons themselves are the primary damage-doers. Those cannons are capable of doing heavy damage to medium armor and medium damage to heavy armor assuming that Ironhide gets a solid dead-on shot in. Given his at times brash reactions his aim is not always the best. The missiles are weaker and can only do medium-low damage to heavy armor. Although if they find known weak spot they can cause enough damage to be hindering but not life threatening.
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Post by Sunstar on Jan 21, 2010 15:34:53 GMT -5
Transformer
Name: Ratchet (Nicknamed 'The Hatchet' by the Twins and Ironhide)
Faction: Autobot
Height: 20.1 ft tall
Gender type: Mech
Alt. Mode: SAR H2
Basic Physical Description: Cranky Old Hatchet
Description or picture of alt. mode: Hummer H2 Search and Rescue Vehicle in a neon yellow/green.
Personality: Calm, no-nonsense, sure of himself and wholly dedicated to the Autobot cause, though sometimes his temper shortens from trying to put up with evasion, outright blood thirst and other such ravages of war that do not, in his opinion, belong or ever should've belonged to their kind. He would much prefer it if the War could be ended without bloodshed, but he will not, ever, hesitate to leap to the defense of those who need it, nor to swing a wrench at the head of a patient who's losing sight of the true goal for the sake of violence. They're in it to bring peace back, not to sink forever into war.
History: As per cannon.
Weapons: Melee 1: Double-bladed rotary saw on his left hand (Ratch's a lefty! XD). The nastiest weapon by far in Ratchet's arsenal, these blades spin in opposite directions, causing jagged wounds that it would take someone of... well, of Ratch's expertise to fix. HD to MA, though if he gets a running start, not even a tank's armor will save his grabby hand from getting sheared right off. In a pinch, they double up as a buckler, being made of HA.
Firing 1: A standard energy gun deployed from his right arm. It does MD to MA.
Special: Ratch carries an assortment of medical tools and built-in equipment (such as the calibrating lasers). They cannot be used as weapons, but neither can they be taken away from him.
Armor level: Medium
Idea of Ratchet's Personality
For all the languages he'd learned throughout his travels, the Autobot Chief Medical Officer still found nothing quite vented irritation like a good firecracker row of Cybertronian inventiveness, particularly out loud. He transformed, the heavy tires of his alt-mode still tingling, black welts behind him on the road. When you're sprinting towards the scene of an accident, having to hit the brakes at 70+ miles an hour is not really part of the plan. But then again, neither is watching in nigh-impotence as a mixed horde of civilian rubber-neckers and emergency personel blithely wait for their doom.
Ratchet briefly considered simply running down to the bridge, waving his arms over his head, maybe yelling some more profanities. They were close enough to Mission City that he rather thought the humans might stampede away from him, and off the rapidly crumbling structure. Except he was under specific orders to maintain a low profile. Really low. And the locals seemed awfully fond of things like digital cameras and videophones.
But doing nothing was also out of the question. Even if the fall didn't kill anyone, there was the human -a male, his sensors told him- trapped inside his car. There was the bitterly cold water beneath the bridge. There was and there was and there was -
He ran off the road, into the brambles flanking it on both sides, using the stubbornly thick vegetation as cover to approach the bridge at a full sprint, knee-joint deep in the water until he was too close to risk being detected by the noise, mentally hoping the natives would be too fascinated by the problems above to pay any attention to the 20 feet tall, neon colored CMO-cum-Hummer below, deploying his saw even as he reached cover and scrambling about the underside of the bridge like a strange mechanical primate. Primus help me, I'm turning into a local already, he thought, not without wry humor.
The bridge was coming down: that, he couldn't control. But he could control how, and he could control, to a few moments, when.
He looked up, tracing stress fractures and failing support beams with the same practiced ease with which he'd saved a hundred, a thousand lives in the battlefield. He turned and drove the saw into a massive crack - and only barely managed to duck away as that section of the bridge, where the rearmost vehicle in the collision had settled, suddenly sheared off altogether, and both concrete and metal plummeted down past him.
The result above was immediate: suddenly aware of their danger, the crowd stampeded like a single, shrieking animal. There might be injuries to such a behavior, true... but not deaths: the bridge was too wide for the crowd to press itself together to such a degree. The result below was... far less impressive, but much more important: the shrieking of over-strained struts was reduced to an agonized groaning, and Ratched calculated it would take the supports in that section of the bridge a minute or so to snap, rather than ten or fifteen seconds.
These were numbers he could work with. He scrambled forward, saw humming quietly, keen sensors checking to make sure the crowd was truly gone before he helped along the collapse of another, now empty section of the bridge. Above him he could hear the frenzied work of the emergency personnel trying to cut the last victim of the accident out of his car. Eventually, the man was free, and it couldn't be a moment too soon. As he was strapped of to a gurney and his rescuers sprinted away with him, the section of the bridge his car was resting on collapsed almost from under their feet.
Ratchet, who'd been holding the SLAGGING thing up for the past few minutes, nearly fell with it, and was left dangling from a twisted, rusted steel strut, shoulder joints hurting as if he'd.... well, as if he'd spent the last few minutes holding up a damned bridge. He looked up at the receding sound of the sirens, and sighed quietly to himself... before he started chuckling oh-so-quietly, shaking his head. "You're welcome."
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Post by Sunstar on Jan 21, 2010 15:44:47 GMT -5
Name: Optimus Prime
Faction: Autobot
Height: 28'
Gender: Male/Mech
Alt. Mode: Peterbilt 379 semi truck
Basic Physical Description: Optimus Prime is 28 feet tall and made of 10,108 parts.
Some classic Semi truck design elements remain in his robot mode, including a predominantly red torso, primarily blue legs, the presence of windows in his chest, smoke stacks on his shoulders, and featuring the iconic faceplate and ear finials. This faceplate is able to retract to reveal a mouth. His weapons include an energy rifle that unveils from his back, two retractable energon blades that extend from both forearms, Ion cannons on both of his arms, as well as two retractable energon hooks on both of his forearms.
Description or picture of alt. mode: real-peterbilt-optimus-prime.jpg
Personality: "Freedom is the right of all sentient beings." Allies and enemies of Optimus Prime alike know this phrase well - as the Autobot leader, Optimus believes firmly in those words and will back up his ideals with strength and force if he feels their values have been threatened. Although he is one of the largest and most powerful of his faction - indeed a force to be reckoned with among enemies - friends know him better for his passion and strength. He can be firm when the situation requires him to be, or he can be kind and gentle. Few know of his internal struggles, as he masks them well for the sake of his kind, to maintain the leader they need him to be to survive, but after millennia of war, despair and pain, even the strongest may slip from time to time. Optimus tends to doubt himself at times as a result, but manages to keep his personal issues in check. He is, after all, Prime.
History: Before the Wars began, Optimus presided over Cybertrons inhabitants as his race's guide alongside his brother, Megatron. His primary function was much the same as one would expect of the US president and his Cabinet and House, all rolled into one. At his aid, he had a group of Autobots who kept him well-informed as to the planet's status, the condition of its inhabitants, and its economy, among other items, and assisted him as needed. Megatron stood as Optimus' equal in these times, the one there to guide and support, the other to stand firm and enforce, and their trust in each other was doubtless and absolute.
As battles began to spring up across their once-peaceful planet, Optimus was devastated to learn that Megatron had been the conductor of these brutal affairs. More than that, he realized his kind needed him more than ever now and shut his feelings out to take up arms against the new Decepticon armies. For time unknown the two factions fought, evenly losing and regaining ground against each other until at last, the threat became too great - the Autobots were losing. Optimus could no longer bear to watch them destroy themselves, and neither could he ignore the very real possibility that Megatron just might have his cruel way with Cybertron and then the universe itself. In a desperate bid to save his race and the powers of the Allspark at the overwhelming cost of the life of the planet itself, Prime sent their precious life source out into the far reaches of the universe, a decision he did not make lightly. When he later learned that Megatron had abandoned Cybertron to chase it, he took to the stars as well, joined by a small group of his most trusted aboard the Ark. After the events of the movie, Optimus knew his kind could no longer return to the home they had once treasured so long ago. Without the Allspark, there could be no reviving her. After their long and terrible ordeal, he asked for and was given permission to remain on the planet Earth, always hidden in secret from many of its human occupants, but nevertheless relieved that their war - at least temporarily - had ended, and the Autobots could at last know peace.
Weapons:
Melee: [1] Ages of hard-learned melee training and experience have molded Optimus into an exceptionally formidable close-in combatant. There exist few of his kind who can fairly challenge him and come out victorious. Skill in joint and limb manipulation aside, Optimus can reform the back of his right hand and parts of his forearm into a retractable blade that can be used to duel with opponents in a hand-to-hand combat situation. The sword is dense and sturdy with a super-heated business edge that assists with slicing and dicing through enemy armor. It is powerful enough to cleave right through light and thin layers of medium and heavy armor, but thin enough that it can be bent or even snapped in half under enough considerable pressure, thereby rendering him without parts of his right hand for up to two days at rest, longer if he must remain exhaustingly active. While astonishingly effective, it is understandably not one of his first choices in close-quarters, and he will only use it if he needs a quick means to end the fight and feels it necessary.
Projectile: [1] The armoring at Optimus' back is reinforced, and can be reformatted to become a single, grossly powerful barrage cannon that can fire plutonium-tipped rounds at a range of about sixty miles, give or take a few yards. Each blast can generate an explosive force of nearly 3000 lbs of TNT (demolishes LA, severely damages MA, bruises HA but good, and can puncture HA in three to five direct hits), and ammunition reloads automatically to enable a near constant stream of fire should he so choose. Ammo reserves can hold a total of ten of these warheads, and each one will take six hours at rest to regenerate. Once these rounds are spent, or if he does not feel the need to use them immediately, he can then switch to:
[2] a secondary cannon, which rests alongside the main barrel. This weapon fires smaller, less devastating missiles at nearly half the range of his main cannon that deal heavy damage to LA, medium to MA, and light to HA. In vehicle mode, these rounds are rerouted to serve as a short-range defensive system to complement the protection of his armoring. Fifteen sit along his front bumper, seven are mounted atop his roof, and twelve can be found along either side of his cab and sleeper. These appear as a series of blue lights and their mounts at these locations. Once fired, each missile takes an hour to two hours to grow back. Reserves are kept within his core and fed through a chain system machine-gun style, though the missiles themselves can only be fired one or two per second. Once all of these rounds are expended, or if he wants to reserve missiles/warheads, Optimus can reroute his weapons systems to fire energy rounds similar to the missiles, but slightly less effective, ensuring that he will not be left helpless and unable to do more than direct his soldiers and seek cover in a long-range battle.
Situations with Optimus Prime:
Situation #1
Finally. After an eternity of war and desperate hope, all of their strife had come to an end, it seemed. Relief came as a stranger that night, an old friend from long ago who had not been seen nor spoken to in generations. It felt almost frightening, that reunion, and yet as Optimus Prime sat, leaning heavily against a tree overlooking the vast hilly reaches of plains on a planet light years from his own home, he could not help but notice his arms failed to lift from his sides when he bid them do so, his legs ignored any and all attempts to move themselves from the angles they had set themselves in as he had collapsed on that very spot mere Earth hours ago.
Truth be told, Optimus had no intention of moving if he could help it. Optics raised to the skies above, taking in the strange atmospheric fluctuations - Blues and oranges and purples. By Primus, was that ever a sight! - relaxation had taken him so deeply into its embrace he caught himself very nearly slipping off into stasis on more than one occasion. For a moment, his thoughts wandered to those of his remaining soldiers, waking him fully until he opened a private channel accessible by no human means and found the reception pleasantly silent. Had there been anything to worry about, surely he would have heard screams or calls for help. In that light, Optimus rested again, his arm giving in to lazy requests and shifting to the top of one knee to keep some weight off the poor creature supporting his back that, by now, must have seen better days.
He had nearly slipped off into stasis again, head nodding forward as he took in the final stages of sunset, when it came. From a point in the sky just above the tree line where blue faded into gray, something small and glowing blossomed into existence and grew. Optimus was on his feet in an instant, all thoughts of rest gone from his processes as he watched the object on its course almost directly above him and thankfully far enough east of the little town of Tranquility that perhaps the humans within had not been too badly affected. He had seen comets before, but this - no - this was no comet. This was something much more. His calls across the vast reaches of space had been answered, and now he hoped beyond hope that this new arrival would not one day face him or his friends in mortal battle.
"Please," he thought to himself, shifting rapidly back into his alternative form once he was clear of the forest and back on the narrow dirt road, "please, be friendly." Less than a fraction of a second later, messages were quickly relayed faster than any human device on the planet could process, directed to three of the most advanced machines humanity would ever see. They would need to figure out who their new arrival was and fast.
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Post by Sunstar on Jan 21, 2010 16:43:45 GMT -5
Transformer
Name: Arcee
Faction: Autobot
Height: She would stand at about 9 feet tall. Her license plate says TF 70407
Gender type: Femme
Alt. Mode: Cybertronian Motorcycle, Cybertronian Entry Mode Protoform, 2006 Buell Firebolt Motorcycle - An actual Buell Firebolt is 194 centimeters long
Basic Physical Description: 
Description or picture of Alt. Mode: 
Personality: Caring, outgoing when with Mikaela, but serious when needed.
History: Once viewed as an almost maternal figure among Autobots, Arcee has continued to find ways to improve herself since the days of the Great War. After a series of personal traumatic events, she secluded herself from her comrades, honing her combat skills and mental focus. Her mysterious reemergence with a new body has turned heads of friends and foes alike. Now a master of Crystalocution, by which she attacks her enemies at their fracture points, and the lost art of Tekkaido, Arcee continues to strike fear into her opponents. In her new form, she also wields deadly energy blades, localized deflector shields, and reportedly has precognizance of one's imminent death, thus making it difficult to gain her trust.
Weapons: She wields a neutronic crossbow with deadly accuracy - MD to HA, she also wields deadly energy blades - HD to MA, LD to HA.
Armor Level: localized deflector shields, Medium Level Armor
Side Notes: Arcee is a born hunter. She is classified as a Valkyrie by the Wreakers Group but the rest of the Autobots have her listed as the following: Warrior, Intelligence Agent, and Scout. Her Mottos are: “Looks are always deceiving.” and “I only know two speeds… fast and faster.”
Before joining the Autobots, she passed her time tracking turbofoxes on Cybertron with some of the other speedsters, taking great pride in approaching as close as she could to them, quickly and silently, before tagging them with her bow. She’s brought those skills with her to Earth, where she passes the days stalking unsuspecting Decepticons until she draws close enough to strike.
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Post by Sunstar on Jan 22, 2010 6:18:51 GMT -5
Name: Jolt Faction: Autobot Height: 14' Gender type: Mech Alt. Mode: Blue Chevrolet Volt Basic Physical Description: (robot mode) either here or at bottom of post. Notes on his physical description .: Jolt is a very fast, and very flexible youngling. Why? He has five. Count them. Five joints in each leg. Hip, mid-thigh, knee, hock, and ankle. He is a very heavy little mechling, with thick, armored legs, a trim waist, and a heavy chest and back-kibble. The outside of his arms are protected by armor and glass, but the insides are somewhat frail and not protected. His feet are simple, with a sturdy heel-support (ala Bumblebee), and one toe, each made of half of the back bumper and drunk lid in his alt mode. The center of his foot, much like a bird's, never touch the ground. Jolt's hands are two-fingered, and one-thumbed and claw-like. Description or picture of alt. mode: i93.photobucket.com/albums/l45/GeneralCordovan/gm-transformers-chicago33.jpgPersonality: Jolt has a tendency towards mischief making. Like any prankster, he's pretty impulsive, and if trouble rears its head, you can bet Jolt is going to be in the middle of it. Luckily, he's got the fighting ability to make sure his head stays on his shoulders, utilizing electric whips in battle. He is a very young Mech at a literal two years old, but matured very quickly upon reaching the Autobots and joining their ranks. They helped him learn how to be an Autobot, as well as to fight. Jolt is particularly struck by Sideswipe and looks up to him, hero-worshiping him more than a little bit. He is quiet and respectful around Prime, and always on his toes in a new situation, as he has been taught to be. He does, however, have a fondness for being a pest, likes pranks, and tends to dissolve at times of rest and relaxation into the desire to play like a sparkling. History: Jolt, actually, was an Allspark born and came to life when Sam fell and activated an X-Box and Dewbot. He was highly confused, as any newborn Mech tends to be when their first memory is that of tiny little fleshlings screaming in terror and running around, accompanied by Michael Baysplosions. When Ironhide ran by, cannons booming, Jolt is now embarrassed to admit that the first thing he did was hit the gas and run like a bitch - that Mech was terrifying, and even today, two years later as a juvenile, Jolt still enjoys pranking the hell out of the likes of Ironhide. And Ratchet. Because that's fun. Jolt hid from August 2007 to January 2008, only coming out once, and that was a big mistake. Honestly, the Mech had seemed relaxed and okay…Jolt was a smart youngster and knew he was not a human, and knew he looked like the other Mech’s in the fight. When he saw the strange, spiky black and white Mech standing on the top of a hill, the Chevy Volt didn't get why he shouldn't approach. He got the ass whooping of his very short life in January of 2008 and ran, but Barricade chased him everywhere, never letting him farther than a quarter mile ahead. He tormented and taunted him, ran him up curbs and into ditches only to transform and continue his assault when Jolt was forced to stop. Fortunately, Ratchet was in the vicinity and lumbered towards him, attracted by the sounds of battle. Upon seeing a very blue Autobot getting his skidplate whupped by a Decepticon Elite, he promptly thundered onto the scene with gun firing and saw spinning. Having been surprised, Barricade fled, but Ratchet knew the little beast would be back to finish them both and ushered Jolt quickly back to Autobot base, all too aware of the black and white shadow they had following them some of the way. Fortunately, when the Hummer escorted the Volt into the woods... the Saleen did not follow. Since then, Jolt has been with the Autobots and has proven to be a very fast learner and an adept fighter. He is still a juvenile and still makes the mistakes that plague all inexperienced fighters, but he has proven well worth being on Optimus Prime's team. Weapons: Dual electric whips: 30 feet long each of solid medium grade cabling. They are capped with Cybertronian alloy blades on the tips. Blunt force damage if you get hit with the whip part: light to medium. But, if you get caught by the ends, these are solid, solid heavy damage to medium armor, typically used to literally embed themselves into solid medium armor even if it's only halfway. This allows him to use the whips at their fullest capacity in a move he called The Jacob's Ladder. The electricity Jolt makes in each whip by themselves would sting a Mech when struck, but ultimately would do very little damage aside from some blunt force. However, if he manages to embed the whip-blades into, say, the chest armor seams of a Mech, they suddenly find themselves caught in a closed circuit. The resulting electricity burst is incredible; the effect is much like an electrical surge. DAMAGE ONLY IF BOTH BLADES ARE EMBEDDED: Fries (but does not kill) Mech’s under 18 feet with light armor; very heavy fry-age (but not complete) to Mech’s under 20 feet with medium armor; medium to Mech’s under 20 feet with heavy armor. Over 20 feet, light armor (if it exists?): Fries all surface sensors and most motor function within 5 feet of the connection points, and fries some things within 12 inches of the surface of the armor within 4 feet. 21-28 feet, medium armor: Fries all surface sensors within 5 feet of connection points, and everything 6 inches under the armor within 4 feet. 21-28 feet heavy armor: Fries all the surface sensors within 5 feet of the connections points.. and not much else. If he's fighting someone 28 feet or up, someone needs to hit him over the head and drag him off before he kills himself. Taser: He conducts electricity through his digits entirely, making a very effective taser. Typically, this weapon really only makes big mech’s tingle terribly, but smaller mech’s can get stunned pretty easily. No damage proper, but it has a stun effect: 15 feet and under, stunned for 30 seconds. 16ft -19ft, severely dizzy and scrambled for 15 seconds. Over that, tingly and tickled. Firing 1: Jolt can also set his tasers on a firing effect, shooting bolts of electrical energy, a lot like a plasma shot, at his foes. Medium to light. If hit multiple times, the victim can start to short out. Armor level: Medium Solar panels: 90% of Jolt's body surface is comprised of solar-collecting armor. The glass of his alt mode, however, are particularly good at collecting solar energy. The kid is a walking battery, and he has to recharge somehow. Jolt tends to suffer terrible and long bouts of tired sluggishness and excessive sleeping when there are extended periods of no sunlight. His body literally glows in certain places, depicting at what level of charge he is. When Jolt is at full power, he's practically a Christmas tree. Attachments:
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Post by Sunstar on Jan 22, 2010 16:05:14 GMT -5
Name: Bluestreak Faction: Autobot Sub-group: Autobot Cars, Deluxe Vehicles, Spy Changers Function: Gunner Rank: 5 Motto: "I never met a Decepticon I didn't dislike." Alternate Modes: Nissan Fairlady Z (Datsun 280ZX), Cybertronian car, Subaru Impreza WRX, Camaro, Nissan 350Z Weapons: Plasma Rifle (Sniper version as he prefers distance fighting - not much for hand to hand battles). Notes: Bluestreak's biography described him as a highly incessant talker; he simply couldn't stop. Other Autobots didn't mind this, as it helped to lighten their mood. Despite this Bluestreak had a darker side - he loathed the war and fighting in it due to the Decepticons' annihilation of his home state in the war on Cybertron. When speaking of fellow Autobot Wheeljack, Bluestreak joked that "That guy can build a neutron bomb out of a wristwatch and a rusty can." Attachments:
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Post by Sunstar on Jan 23, 2010 0:09:57 GMT -5
ChromiaSub-group: Basic Vehicles, Female Transformers Function: Warrior Partner: Fallback, Ironhide, Ricochet, Arcee, Elita-One, Ironhide, Agent Simmons, Mudflap Rank: 5 Motto: "Let actions speak for you." Alternate Modes: Cybertronian Van, Cybertronian Motorcycle, Cybertronian Entry Mode Protoform, 2006 Buell Firebolt Motorcycle - in a deep blue coloration Height: 9 ft tall Weapons: side-mounted missile launcher and grenade launcher Notes: In vehicle mode, Chromia is able to reach a top speed of 320 mph. Her tires have been specially reinforced to withstand most artillery fire. Combined with her side-mounted missile launcher and grenade launcher, she is a force to be reckoned with in battle. In robot mode, Chromia is extremely agile and able to move quickly around the battlefield while firing her combined weapon with deadly accuracy. Chromia is not very adept at creative thinking, preferring to use brute force most of the time. Attachments:
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Post by Sunstar on Jan 23, 2010 20:01:15 GMT -5
CrossbladesFaction:Autobot Function: Ground Reinforcement Sub-group: Pretenders Weapons: Thermal Cannon/tail section of Alt. Mode 2x Small lasers Laser/wings (also uses skids for moving on ice) Motto: "A warrior is only as good as his weapons." Overview of Character:A hyperactive, overheated sky jockey. Talks constantly. Patrols Autobot headquarter perimeters with lightning speed, searching for Decepticon infiltrators. Only stops long enough to refuel and check his weapons. Armed with automatic 35mm machine guns, air-to-air missiles, and a searing thermal cannon. Also equipped with mid-flight refueling capabilities and cloaking device that makes him invisible. Transforms to supersonic dragster, equipped with high-speed turbo boosters and electro-jammers that disrupt enemy circuitry. Outer shell chopper equipped with metal-eating rotor-blades. Combines with dragster to form ultra-sonic helicopter equipped with front-mounted magneto-ray that magnetizes on impact. C:\Users\Andy\Pictures\Slide Shows\airwolf05.jpeg[/img]
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Post by Sunstar on Jan 23, 2010 20:05:19 GMT -5
Defensor
Faction:Autobot
Function: Super Warrior/Combiner
Combiner parts: Hot Spot, Blades, First Aid, Groove, Streetwise
Motto: "As long as one innocent being is threatened, none are truly free."
Overview of Character:
Views humans as if they were his own children -- will expend his last drop of fuel to protect them. Seeks human friendship, but humans fear his hulking, mechanical form. Can lift 300,000 pounds with one hand. Impervious to most artillery, can surround himself with force field for brief periods. Carries fireball cannon... shoots 2000 degree bursts of blue fire 1.5 miles.
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Post by Sunstar on Jan 23, 2010 20:15:03 GMT -5
DogfightFaction: Autobot Function: Aerial Combat Sub-group: Triggerbots Motto: "Don't fire 'til you see the lights of their eyes." Alt. Mode: FGR4 2000 Typhoon, (Also known as: EF2000 T1A) Specs on Typhoon: Length: 15.96 m (52 ft 5 in) Wingspan: 10.95 m (35 ft 11 in) Specs on Dogfight: He stands at 13 m tall (42 ft 6 in tall) which means he is subspacing at least 10 ft of his Alt. Mode when in robot mode - not uncommon in Flyers to do this, his wings hang down his back when in robot mode, unlike Starscream whose wings are out to the sides. Overview of Character:He can fly at a max speed of 1,700 mph for 3,000 miles, meaning that he can fly slightly further than the standard Typhoon F-2 making him what would be considered an F-3 Typhoon (which is still being built and upgraded here in real life.) A wild, wicked street fighter of the skyways. Never met a Decepticon he didn't want to destroy immediately. Likes to go nosecone-to-nosecone with his opponents in a "dance of doom" as he puts it. Equipped with rear-mounted fusion-powered blowtorch blasters in jet and robot Modes. Also armed with serrated wingtips that cut through solid steel. He appeared in the battle against Thunderwing, where he helped Optimus Prime reactivate the Centurion drones to battle Thunderwing. Dogfight was among the Autobots who took Omega Supreme for repairs after he was injured by Monstructor Decepticon Commander Ratbat had captured two Autobots, Grandslam and Raindance, who had information regarding the Underbase. The video showed a young Optimus Prime accompanied by Backstreet, Dogfight and Override visiting a wise Cybertronian named Boltax. Sizzle, Fizzle and Backstreet were sent across the space bridge to another planet to act as guinea pigs to see if it worked. None made it back. Dogfight is the last of the remaining Triggerbots. He is also Guardian to Abby. Attachments:
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